
Willits said there are plans for leagues and tournaments already brewing, and that Bethesda as a whole is looking to advance the rapidly growing eSports scene with competitive-focused features and design approaches. Given how present and enduring Quake has been at competitive events, it only makes sense that id wants to continue the tradition with Quake Champions. Designed With eSports In MindThis shouldn't surprise anyone. The clips we saw on stage featured areas with lots of vertical space to play with, giving combatants a jungle gym worth soaring through. Rocket Jumping Is a ThingSpeaking of catching air, as you can also see in the trailer, rocket-jumping is still a powerful mobility tool. This encouragement to catch air is one of the things that makes Quake, Quake. We saw a player just bunny hopping their way over gaps and down corridors without any apparent loss of speed. Speed KillsYou can sorta tell from the gameplay trailer, but additional footage shown only during the stage demo really drove home the sense of speed in Quake Champions, which will run at a 120hz refresh rate with no upper limit in terms of framerate. You obtain weapons by knowing where they are on the map and getting there before your opponents "That's how you get weapons in a Quake game," proclaimed Willits, to thunderous cheers. Gaining and Storing WeaponsWillits was very proud to assure Quake fans that you can hold as many guns as you like in Quake Champions, and that there are no load-outs or anything of the sort. While Willits did confirm to me in an interview afterwards that there will be more weapons than what he's talked about, here is the list he ran us through at the presentation: This seems like it would make him the obvious choice in a game like Quake, so maybe there's some downside we don't know of yet.Ĭonfirmed WeaponsQuake obviously has its share of standard FPS staples, but it also has weaponry that it's made distinctly its own.

Ranger - Sports a throwable teleporter that you can warp to while it's in flight.Characters and AbilitiesThat said, there are different characters, and Willits shared the names and abilities of a few of them: Willits used the word "additive" to describe the character abilities, stating clearly that matchups and team comps aren't what determine outcomes, player skill is. While there are separate characters, and each of them does have one unique ability at their disposal, they're just minor wrinkles in otherwise near-identical shells. Quake Champions Is Not A Hero ShooterI know, it sure seems like one, but it isn't. Here's everything I learned about Quake Champions at QuakeCon 2016. But don't worry, I'm going to spill it all for you right now.

Maybe not Doom great, maybe not even Duke Nukem 3D great, but there’s room in this world for all sorts of flavors of ‘90s shooter.What wasn't shown to the public, was the part of the presentation where Willits shared some key new bits of info. Not only is the port a solid effort, even going above-and-beyond of what’s expected, but it’s also still a great game.

#Quake game 2016 full
My first actual full playthrough of Quake was a pretty enjoyable experience. I mean, it’s a nice addition because there were some merits to the N64 version, I just wouldn’t play it back-to-back with the original. The only one to start out is Quake 64, which is slightly underwhelming.
#Quake game 2016 mods
Essentially, these are curated mods that are being made available. There are also going to be add-ons, not unlike what’s going on with the Doom console ports. I personally don’t feel like getting destroyed by people who have been playing for 25 years, but the option is there for people who do. If you’re down for it, there’s also multi-player both split-screen and online, both co-operative and adversarial.
